Joey XXX wrote:To my knowledge, the only adjustment that we've made to the WFTDA rules is the use of two thirty minute periods, as opposed to three twenty minute periods (unless that was a change in the WFTDA rules themselves.).
Not quite true...
Before getting to that, yes, any league can play under whatever rules they want in their own games and still be a "WFTDA" league. And two WFTDA teams can play an interleague bout and agree beforehand to use any agreed modifications to WFTDA rules. Not that anyone's running off playing clockwise jams -- everyone wants to learn and play the same game. There *are* guidelines as to what constitutes a WFTDA-certified bout, but for the moment those focus on major logistics (like, is it insured by USARS, is it a flat track, etc.) rather than micro-level inspection of the bouting rules in play for that event.
WFTDA rules were discussed at a national meeting in Minnesota over memorial day weekend and there is a lot of work going on right now by rules-monkeys around the country to revise them to remedy some of the omissions and contradictions and confusing language. GGRD made a few amendments to WFTDA rules v1.0 for our own purposes, mostly to add clarifications rather than to fundamentally change the way the game is played.
Okay so as of right now these are the significant deviations between WFTDA rules v1.0 and GGRD 2006 rules: (deep breath)
- two thirty minute periods, not three twenty minute periods
- thirty seconds between jams, not twenty
- if skaters are not in place ready for the next jam, the jam does not start without them - instead, the team is assessed a Delay of Game penalty
- on her first lap through the pack, if a jammer is forced to pass a blocker out of bounds due to having been fouled, she remains eligible to be lead jammer
- once a lead jammer is declared, she stays lead jammer for the rest of the jam. (This isn't so much a deviation from WFTDA rules as it is a clarification on a point missing from WFTDA rules)
- if the star helmet cover is dropped, skating clockwise to go pick it up is an illegal procedure penalty (again, this is more a clarification than deviation)
- skaters may not assist their jammers if they are out of bounds (again, this is more a clarification than deviation)
- skaters more than 20 feet from the pack (i.e. the majority of skaters) must speed up or slow down to re-join the pack or risk being penalized. This is a major deviation from WFTDA rules, which do not currently penalize skating outside the pack (but do penalize blocking/assisting outside the pack). Many other leagues have also added this deviation and expect this to be standard in WFTDA v2.0.
- you can't initiate a block with your forearms. you may protect yourself with your forearms. WFTDA rules forbid touching anyone with forearms ever; this draconian language is likely to be cleaned up in WFTDA v2.0 and for now many other leagues are doing as GGRD does.
- Fallen skaters who are lapped by the pack will receive a minor penalty for illegal procedure but then will be eligible to legally block and assist when in the pack again. WFTDA 1.0 rules don't make any mention of this situation.
- WFTDA rules say that a maxiumum of two blockers may be in the penalty box for a team at any given time. GGRD (and many other leagues) have stricken this prohibition, largely due to its impossible enforceability when you try to enforce penalties mid-jam.
- WFTDA rules dictate that a player picking up her fourth minor needs to be penalized mid-jam. GGRD allows this penalization to be delayed to the beginning of the next jam, at referee discretion, to reduce confusion on the part of players, refs, and fans.
- GGRD clarifies that a jammer gets one shot to score a point against a blocker in each lap --- i.e. if she attempts to pass her but winds up doing it out of bounds, she can never recover that point even if she subsequently passes her legally 10 more times in that lap. WFTDA rules v1.0 are ambiguous on this point.
- If a jammer fouls a blocker while trying to pass her, she can't pick up that point. WFTDA rules v1.0 are ambiguous on that point.
- Penalty time being served does not run between jams. WFTDA rules v1.0 are ambiguous on this point.