The Professor wrote:Hi,
These are for Hambone only in the sense that he seems to enjoy rules talk more than anyone else here.
The Professor wrote:1. WFTDA rules 1.0 state that there are three periods of twenty minutes each; GGRD uses two periods of thirty minutes each. WFTDA rules state that each team can call a time-out once per period, which gives them three per game. Do GGRD teams likewise only get one per period? If so, that gives them only two per game. Is the other time-out recoverd in some way? One way this might matter is if a team wishes to use time-outs strategically (e.g. try to break momentum the other team has).
The Professor wrote:2. Section 3.5 of WFTDA rules discussing passing the star to allow the pivot to become the jammer. In 3.5.6 it states that the initial jammer plays the role of the pivot once the star has been passed. Does "play the role" mean the star could, in theory, be passed back to her? It may be implausible, but implausible isn't impossible. So, allowed or not?
The Professor wrote:3. Section 5.1 of WFTDA rules discusses legal blocking. 5.1.6 states that skaters can't user their head in blocking. 5.1.7 states the very same thing, but 18.104.22.168 states "opposing players may not push through blockers from behind". Seems there is a typo, but I can't figure out from 22.214.171.124 what 5.1.7 should be. So, what is 5.1.7.
The Professor wrote:4. WFTDA rules section 6.5.1 discusses intermission penalty showdowns. I found this section a little strange. Any insight into the origins of this rule?
Oh, I'm sure there are some other fans of rules talk out there. They, however, prefer to keep their secret shame quiet.
I believe it was Judge Mills Lane -- or was it Supreme Court Justice Learned Hand? -- who put it thusly:"Big whoop."
When I read "push through," I'm imagining a very bizzare scenario where the jammer has mutant "walk through walls" powers (a la 'Shadowcat') and actually skates right through another human being. Which, granted, would be very cool, but in this case GGRD has elected to let the laws of particle physics govern that situation.
hambone wrote:Many leagues, including GGRD, used to stage a 'penalty showdown' between periods where the fouley-est skaters on each team would perform some competitive stunt, like arm wrestling or an improvised relay race, and the winning skater would earn a point for her team.
GGRD stopped doing this in 2006, for a variety of reasons including particality, marketing messaging, and competitive fairness. It seems that many other leagues have also made the same decision, and many other leagues still do this. While WFTDA Rules v2.0 are still being hammered out, expect to see this entire section go bye-bye and left entirely to local tradition.
Anarchist wrote:We have the penalty showdown in the Rat City Rollergirl league. It doesn't have a negative impact upon for us as far as practicality, marketing and competative fairness.
margaretthrasher wrote:Ooooooh. Watch it, Narco. You're talking about Lezly the skate guru who taught a whole bunch of us to skate, and we've got that man's back.
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